Here's the full breakdown of what UE5 games on PC so far get right - and get wrong. The goal here isn't to cover any one game in exhaustive detail, but rather to give a potpourri of impressions after testing a variety of games including demos of Jusant, Robocop: Rogue City and The Talos Principle 2, and the full releases of Remnant 2, Immortals of Aveum, Lords of the Fallen, Desordre, Fort Solis and Layers of Fear. With these conflicting emotions in mind, I thought it would be interesting to round up the first generation of UE5 releases to identify the good, great and not-so-great aspects of these titles - an early barometer if you will of how developers are getting to grips with the engine on PC and what it means for the future of UE5 on the platform. For the audience on PC, these launches are both exciting and terrifying - we're finally seeing all of the eye candy promised by Epic with Lumen, Nanite and Virtual Shadow Maps, but we've also had an array of UE4 titles that have exhibited poor CPU utilisation and instrusive stutters. Unreal Engine 5 was announced more than three years ago and we're only now seeing the first wave of third-party UE5 games on PC and consoles.
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